Available for Projects

DRVCTL

Roblox Scripting & Animation

Hello, im DRVCTL, a Roblox developer focused on mainly Scripting and Animating. What i would say About me is that im Always motivated in commissions and have an eye for clean written Systems.

3+
Projects
10+
Libraries
100%
Clean Code
Location
CET (UTC+1)
CEST (UTC+2)
Status
Open to Work
Payment Methods
PayPalRobuxBitcoinPercentages50k to 100k Robux per project

tech stack

Tools, Frameworks & Libraries

Every tool i use has a reason, so no bloat or unnessesary boilerplate

I normally only work with Roblox Luau and Typescript and that means utillizing Tools, Frameworks & Libraries which are open source, they tend to Speed up Things faster.

10+
Libraries
5
Categories
1
Ecosystem
All tools are Luau-native or Roblox-compatible.
2 libs
Networking & Communication
Efficient typed remote communication / packets between client and server.
ByteNetGoodSignal
5 libs
Code Architecture
Structured service/controller patterns with lifecycle management.
KnitLazyFrameworkPromiseTroveMaid
3 libs
UI Frameworks
Reactive component driven interfaces with state management built in.
React (Roact)RoduxFusion
2 libs
Data & Storage
Reliable player data persistence with session locking.
ProfileStoreLapis
4 tools
Scripting Tools
Full toolchain for syncing packaging linting and auto-formatting Luau code.
RojoWallySeleneStyLua

code quality

Clean Structured Code

Philosophy
Modular · Readable · Scalable
Approach
Self-documenting code. Zero guesswork
Strict TypingSelene
Full type annotations enforced at every boundary. No implicit any no surprises at runtime.
Consistent FormattingStyLua
I use StyLua for automatic formatting, so everything stays consistent.
Modular Architecture
Reusable components with clear interfaces, mostly built for copy paste.
Promise-Based Async
Async flows use structured Promises thorought, leads to easier error handling.
Event-Driven Design
Clean decoupled event architecture. Systems communicate without tight coupling.
Example.luauLuau
1local Import = require(game:GetService("ReplicatedStorage").Import)
2local Example = nil
3local Foo = {}
4
5local function bar(x: number, y: number): number
6 return x + y
7end
8
9function Foo.start(fw: Import.Framework)
10 local Example2 = fw:Get("Example2")
11 Example = fw:Get("Example")
12 local Number = bar(1, 2)
13end
14
15function Foo.Example()
16 Example:DoSomething()
17end
18
19return Foo

portfolio

Past Work

Scripting
PROJECT_001
Realistic View Bobbing
Physics-aware camera sway tied to player velocity and terrain. Smooth natural and completely latency-tolerant.
Movement
PROJECT_002
Flashsteps (Starstep)
Blink-dash mechanic with full directional control. Fluid visual trails and precise momentum handling across all surfaces.
NPC / UI
PROJECT_003
Eagle Eyes & Quest NPC
A smooth zoom-scope system paired with dynamic NPC indicators and a fully dialogue-driven quest framework.
Preview

reach out

Contact & Info

Lets work
together.

Im Always Open for commissions,
Hit me up on Discord or Roblox, i tipically reply fast.

Discord
drvctl
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Roblox
drvctl
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